Game's Not Dead (No, Really)
Hey everyone! I've been (honestly rather foolishly) neglecting to keep this space up to date with news posts and the latest images and videos from development. I'm sorry about that! It occurred to me that this page does actually still get a significant amount of traffic and it doesn't really make any sense to have the latest post on it be "The Bad News," when in reality the project is actually healthier than it has ever been in the past.
Unfortunately, I still can't make any guesses as to when MH will be releasing. But what I can say is that the team has grown significantly, and we're all working hard to produce the best mod we can. The game looks a lot different than it did a year ago and plays much better. So much better in fact that I felt the need to remove the old demo. It was simply too outdated. That said, there won't be a new demo to make up for it, we don't have the time to do that.
At any rate, from now on, if a blog post gets uploaded to the Steam group, I'll either copy paste it here, or just link to it here. I will also post any public videos about MH I make to this devlog as well.
Finally, the itch.io front needs a facelift. I'll look in to doing that fairly soon.
For the time being, if you'd like to catch up on the blog posts you may have missed if you were just following this page, you can find them here.
1-900-CULT
Iä! Shub-Naghurath!
Status | In development |
Authors | Somewhere Else, YossarianAssyrian |
Genre | Shooter |
Tags | Horror, hotline-miami, Top-Down, Top down shooter |
Languages | German, English, Spanish; Castilian, Korean, Russian |
Accessibility | Subtitles |
More posts
- Coma Dreams27 days ago
- Don't Be Afraid of DyingMay 27, 2023
- To Be RebornMar 08, 2023
- Big NewsSep 20, 2022
- 2021 Midpoint RecapJun 04, 2021
- The November SurpriseNov 05, 2020
- Nine Months (and Counting)Jun 26, 2020
- What's In Store For 2020?Jan 19, 2020
- Announcing the Wrong EditorOct 25, 2019
Comments
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It's pointless to comment here, but I need to share my thoughts. The original demo is obviously outdated to what we've seen of the game now. But I personally think the old demo should've been kept up, to show what the original vision of "The Miami Horror" was. People will be able to go back and forth on what it was then to what it is now. Also, not everyone is going to experience what it was like to play that demo back in 2017, especially once 1-900-Cult officially drops. The demo may no longer matter now, but it matters to the small niche group of people like me, who wants to archive what games existed then. I wish you and the team all the best. And if I have to wait another half a decade for 1-900-Cult to release, then I'll wait until the day my excitement dwindles into nothing.
Hi, lonesome. It’s definitely not pointless to comment, I receive email notifications for itch.io posts and I do read all of them. I don’t always respond, but that’s neither here nor there.
When it comes to the 2017 Last Rites demo, I have refrained from re-releasing it of my own accord very purposefully. As you said, it in no way represents 1-900-CULT as it is now, or even as it was just a couple years after the demo’s release. I especially don’t wish to post it now as it would be an extremely confusing move, especially in light of the long expanse of quiet since the Don’t Be Afraid of Dying trailer. The game has neither ceased development, nor is the 2017 demo an actual ‘new’ demo, which I’m sure quite a few people would expect if they saw ‘Last Rites Demo’ appear in their feed.
I understand the interest in preserving whatever can be preserved from a long development cycle. There are a great many builds of 1-900-CULT that are now probably lost to time, and it is somewhat sad. Still, something I’d like to stress is that the ‘vision’ for 1-900-CULT is not different at its core from the ‘vision’ for Miami Horror. If the game had come out in 2018, would it look very different than if the game were to come out now? Yes, absolutely. It would also have been horribly unfinished, but that’s really beside the point.
Miami Horror was then and is now a heartfelt love letter from me to Dennaton Games and their series. And that has certainly not changed. The plot has stayed relatively the same and all of the characters planned in 2017 are the same characters planned now. Level layouts and concepts have changed and the game design has matured tremendously in the past seven years. That might seem like a major change, but its more that poorly designed or ludicrously difficult concepts have been steadily pared down over time. Not that anything has been cut.
Believe me when I tell you that no one is missing anything by not having the Last Rites Demo. And the change from Miami Horror to 1-900-CULT is not a Half-Life 2 beta situation. The original name just sucked! And since changing it the mood and branding of the game have just grown so much more thoroughly thought out and tied together.
All that being said, I do agree that I don’t want it to go entirely forgotten. When the new demo comes out, maybe I’ll ‘re-release’ the old demo. I don’t have the original files for it, I’m sure — but there is that ‘Miami Horror Cracked’ version floating around, and I know a couple of people have held on to the .exe. Maybe someday I’ll also release the very original Hotline 2 editor levels as well.